A frame-accurate teardown of Blade Runner's photo-zoom UI — what the interface actually computes, why the "enhance" is less magic than the internet thinks, and a working rebuild in 1.2k lines of WebGL.
A frame-accurate teardown of Blade Runner's photo-zoom UI, rebuilt in 1.2k lines of WebGL.
Trading a vector database for a flat fp16 file — and why p99 lookups dropped from 4.1ms to 0.6ms.
Three lines of guard code, one weekend, and a small lesson about trusting your own math.
I was off by a transpose for a week. Here is the geometry that finally made it click.
How Pet Fellows keeps a match queue consistent across flaky connections and two app stores.
Notes from animating hand-inked frames — where automation helps and where the pen still wins.
A short shelf of projects that made it out the door — each with a build log covering what worked, what broke, and what I'd do differently.
A shelter-to-home matching app — swipe over paperwork, profiles over phone tag. Started as weekend prototypes, ended up in both stores. The build log covers the offline sync model and how the match queue stays cheap at scale.
Hand-drawn scenes brought to motion by models — small films probing how far storytelling can be automated without losing the pen line. The write-up is a frank log of the pipeline, the dead ends, and where the seams still show.
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